

As of XCOM 2: War of the Chosen, burning can also be cured by using Hunker Down.

Prevents most cooldown-affected abilities, such as Suppression from the Grenadier.īurning can be cured via moving to a tile that has water on it, using a Medikit or Medical Protocol.*As of XCOM 2: War of the Chosen, burning no longer prevents melee attacks.Stun Lancers appear to panic, causing them to move randomly and fire their rifle.Archons, Berserkers and Psi Zombies may still melee, even while burning.Prevents melee attacks from Rangers, Stun Lancers & Chryssalids*.If your unit catches fire by walking through a fire tile on their own turn, they can put it out by hunkering down without taking any damage.The flamethrower attack does not do damage upon firing, but at the beginning of the victim's turn. This is the only way ADVENT Purifiers can do damage.Takes 1 to 4 points of burning damage, applied at the start of the unit's turn.The effect persists for 2 turns and during that time, the unit is subject to the following penalties: Also includes the Fusion Axe (the fully-upgraded Hunter's Axe) from the Alien Hunters DLC.In addition to being struck by incendiary weapons, organic units may acquire the Burning status by passing through a tile that is on fire, attempting to melee a unit wearing Hellweave, or being struck by the following weapons:
