
You can also reflect the adds if you get aggro on them. When you get the bomb in HM and NiM you can Mad Dash when it goes off to take no damage. NOTE: This does NOT work in Nightmare Mode.

In SM and HM when the boss goes up you can Mad Dash into the launch cloud to get to the boss faster and start DPSing again. In all modes when you get lost you can Intimidating Roar the adds and use the Enrage movement speed increase then Mad Dash when the adds catch up to you use the Chilling Scream dot utility to get extra movement speed and gives the adds a slow while dealing some damage to them while you make your way back to the boss. If you have enough Rage in either block you can skip out on using Sundering Assault and/or Enrage. You can also substitute Sundering Assault with Enrage in either row depending on if you need that extra 6 Rage during that rows execution. Opener #4: This opener is for starting a boss fight from a distance (higher DPS). Opener #3: This opener is for starting a boss fight from a distance. Opener #2: This opener is for more advanced players, keybinders. Opener #1: This opener is for those that are beginners, clickers, or players that experience high lag. Some fights might require you to start from a distance either because of a mechanic or the nature of the fight. There are two sets of openers that don’t start with Force Charge and that's because you should always start on the boss by the time the tank has done their countdown to start the fight. Rotations can be subjective among different playstyles and from Parsing, Instance Encounter, PvP, and the different tacticals that are used.ĭepending on your playstyle if you're a clicker or a key-binder there are a few ways to start a fight. There is a combination of text and in-game tooltips (via TORCommunity) to make user experience better. You can hover over each section to see more information. New Format: When you go to each section of the guide click on the tab to view more details.

Operating through a disciplned state of enlightened focus, the Vigilance Guardian defends by providing would-be attackers with a torrential offense.The Vigilance Guardian enters the fray nimble and alert,unleashing a whirlwind of lightsaber and Force attacksthat leaves any adversaries wondering what just happened-if they’re sill conscious.

With sustained and ruthless lightsaber thrusts delivered in the lithe Shien Form, the Vengeance Juggernaut increases damage without sacrificing defense-an ideal combination of tenacity and viciousness. When embracing the dark side of the Force, vengeance can be a powerful ally. Throughout this guide we will cover many different aspects to increase your expertise in this specialisation, including concepts of gearing, rotation priorities, utilities, among many other aspects of your specialisation. This is a joint all in one Imperial and Republic terms guide. Welcome to the Vengeance Juggernaut/Vigilance Guardian Discipline guide.
